UID PROJECT / 2018

IxD2 Experience Prototyping

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DESIGN TASK:

One week sprint in learning the basics of machine learning.

I tried training an algorithm in order to create different inputs to control actions on screen. 

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RESULT:

Full body interaction input controller for Mario Adventure.

Experimental music player that plays the song in the right tempo only if the person is dancing in the right tempo.

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TOOLS USED:

Wekinator, WekiInputHelper, Processing, Microsoft Kinect 1.0

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TUTOR: Andreas Refsgaard

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Machine learning

Simon trying to catch the right dance tempo. This concept was a result of a week long design sprint where I learned the basic of machine learning. The result was a music player that played the song in the right tempo if the person had the right moves.


UID PROJECT / 2018

IxD2 Experience Prototyping

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DESIGN TASK:

One week sprint in learning the basics of Framer and Firebase led by Designworks.

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RESULT:

Concept of a CID route interface that would be controlled through the BMW multimedia know..

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TOOLS USED:

Framer, Firebase, Sketch

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TUTOR: Yedan Qian

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Prototyping with Framer + Firebase


PERSONAL PROJECT / 2017

Animating in After Effects

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DESIGN TASK:

How could I bring a little bit of life to my logo

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MY ROLE:

Exploring puppet tool in After Effects and having a tone of fun along the way

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Logo animation

BK_LOOP.gif
 

UID PROJECT / 2017

IxD1&APD1 Sound Design

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DESIGN TASK:

Add sound to Mercedes Benz F015 concept car video.

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MY ROLE:

Making the sound for "engine sound" and drive away scene. 

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TOOLS USED:

Audacity, Adobe Premiere Pro

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TEAM: Alexander Abel(lights), Camilla Näsholm(phone), Simon Linge(engine start)

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Making sounds for Mercedes Benz F015 concept car video

One day crash course in sound design at UID. Recording and modifying sounds and adding them to a video of the Mercedes Benz F015 concept car.

Watch with headphones or external speakers due to some low pitch sounds some can not be heard with laptop speakers.