UID PROJECT / 2018
IxD2 Experience Prototyping
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DESIGN TASK:
One week sprint in learning the basics of machine learning.
I tried training an algorithm in order to create different inputs to control actions on screen.
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RESULT:
Full body interaction input controller for Mario Adventure.
Experimental music player that plays the song in the right tempo only if the person is dancing in the right tempo.
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TOOLS USED:
Wekinator, WekiInputHelper, Processing, Microsoft Kinect 1.0
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TUTOR: Andreas Refsgaard
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Machine learning






Simon trying to catch the right dance tempo. This concept was a result of a week long design sprint where I learned the basic of machine learning. The result was a music player that played the song in the right tempo if the person had the right moves.
UID PROJECT / 2018
IxD2 Experience Prototyping
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DESIGN TASK:
One week sprint in learning the basics of Framer and Firebase led by Designworks.
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RESULT:
Concept of a CID route interface that would be controlled through the BMW multimedia know..
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TOOLS USED:
Framer, Firebase, Sketch
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TUTOR: Yedan Qian
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Prototyping with Framer + Firebase



PERSONAL PROJECT / 2017
Animating in After Effects
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DESIGN TASK:
How could I bring a little bit of life to my logo
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MY ROLE:
Exploring puppet tool in After Effects and having a tone of fun along the way
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Logo animation
UID PROJECT / 2017
IxD1&APD1 Sound Design
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DESIGN TASK:
Add sound to Mercedes Benz F015 concept car video.
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MY ROLE:
Making the sound for "engine sound" and drive away scene.
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TOOLS USED:
Audacity, Adobe Premiere Pro
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TEAM: Alexander Abel(lights), Camilla Näsholm(phone), Simon Linge(engine start)
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Making sounds for Mercedes Benz F015 concept car video
One day crash course in sound design at UID. Recording and modifying sounds and adding them to a video of the Mercedes Benz F015 concept car.
Watch with headphones or external speakers due to some low pitch sounds some can not be heard with laptop speakers.